Difficulty analysis
Where will players rage-quit? Where will top players get bored? Agents play every level across every segment. You see the cliffs before they cost you a cohort.
Agents play every level of your mobile game, detect friction points and monetization opportunities, generate new levels tuned to real player segments. So your highest-LTV players never run out of game.
The questions every studio asks.
Answered.
Where will players rage-quit? Where will top players get bored? Agents play every level across every segment. You see the cliffs before they cost you a cohort.
Is the new IAP bundle priced right? Does the booster gate convert, or kill the session? Agents hit every offer, gate, and price point. You see what lifts revenue without costing retention.
The next level pack shouldn't be a guess. Agents generate new levels, play them across every segment, and surface the ones that hold each cohort. Ship faster than your top players can finish them.
Not every player is the same. The agents learn how each cohort plays, pays, and progresses through your game. Make every decision anchored to the players who'll feel it.
Every level, played hundreds of ways.
Every segment, drawn from your players.
Every decision, without the guesswork.
Valtora ingests your build and learns its mechanics. No SDK, no engineering work from your team. Setup takes days.
Hundreds of agents play every level across every segment, surfacing where players stall and where the economy breaks.
Agents craft new levels and iterate each one until it meets your specs. Ready for your next drop.